Rock-Paper-Scissor simulator
Advanced Settings
(hover over option names for help)
Set width in pixels. Leave blank for default square
size.
Set height in pixels. Leave blank for default
square size.
If checked, entities moving off one edge reappear on the
opposite edge.
Faster algorithm for many entities, but disables
Detection Radius slider.
Visual size and
collision radius.
Base movement
speed.
Balances
chasing prey vs. fleeing predators (0=Flee, 0.5=Balanced, 1=Chase).
Speed boost when
chasing (1 = no boost).
Speed boost when
fleeing (1 = no boost).
Adds random wobble to movement (0-1 strength).
Min distance from
same-type neighbours (multiple of size).
How strongly
neighbours push away.
How far entities
'see' prey/predators (multiple of size). Disabled in Perf Mode. 101 = Infinite.
How close
predator must be to convert prey (multiple of predator size).